7/22/2023 0 Comments Paralives survey![]() ![]() They have a massive amount of supporters for an independent project.ĭue to Patreon pledges, the team has been able to recruit more people and speed up development time. Unlike many games, Paralives is entirely backed by the community in terms of finances. "Specifications will become available as we get closer to the alpha version of the game."įrom the sounds of it, you won't be needing to get an upgrade any time soon to run Paralives. The team said, "We are working on optimizing the game to make it run on laptops and lower-end computers." There are no specific system requirements yet. Hopefully, these plans will change in the future. They responded with "There are no plans for console versions at the moment." The question "Will Paralives be available on consoles?" is listed. ![]() The game has been confirmed for release on Steam for PC and Mac.Īccording to the FAQ page, at the moment there are no plans to bring the game to console. So far we haven't seen much in terms of gameplay.Īlthough, the below video gives an idea to player of just how in-depth the team are going in terms of what Parafolk can do. The team will release free content updates over time and there could even be some DLCs. (And that they sold us base game features as DLC afterward.According to the FAQ, it won't be a free-to-play game. Their problems weren't that they didn't listen to community feedback (Sims 4 was changed from an MMO to a single player game based on Sim City 2013 feedback), but that they rushed something out the door before it was ready in both cases. We know EXACTLY how Sim City and SIms 4 went - and that's why we want Paralives to take their time, not kill their devs with crunch, and not rush ANY release, even an alpha or beta. You have a fundamental misunderstanding of how software is developed and in specific how gameplay development works, so do not harass a dev into hurrying a product. Please trust a dev when they tell you it's not ready - no dev DOWNPLAYS how ready their game is when they're relying on excitement and crowdfunding for their business model (although many might in order to get the time to make something that works well instead of just barely works in a crunch-driven corporate environment - just one more way capitalism ruins everything). You cannot take a trailer and assume anything other than that specific thing works that way - or even works that well reliably. Gameplay videos released as trailers are curated sections of gameplay that are working just well enough to look good at least once. edit: Not to mention that by developing in vacuum without the feedback of the player base at every step of the way is how we got SimCity 2013 and Sims 4. They just spam motherlode just to get enough $$$ to build the mansion of their dreams and don't really care about the lifesim part. edit: And if you think building alone is not enough, for many Sims players it really is. And all of those videos were published a year ago. Originally posted by JAGIELSKI:Yeah, not playable at all. We are grateful for any kind of support we can get, whether it's word of mouth or simply adding the game to your wishlist. However, nothing forces you to fund the development of the game. If people want to support by funding through our Patreon, we highly appreciate it and we actually offer a lot of rewards in return. Also, although Early Access is something that is considered for the future, it can be a double-edged sword in lots of cases. ![]() We understand that Early Access could be another way to fund the game but we need to have a viable product first, which can't be achieved without these costly resources. We use Patreon to fund the development of the game, basically to hire skilled developers. Originally posted by ChristineParalives:We are in the pre-alpha phase of the game so no, the game is not playable at the moment as several systems still need to be implemented, on top of testing.
0 Comments
Leave a Reply. |